EU Project

SkyWall Games

SpeedWall

SpeedWall

First to the top wins! Climb as fast as you can and reach the summit.

A time-based climbing game inspired by the Olympic discipline. Automatic time tracking and a variety of routes allow players to compete, track results, and develop coordination, reflexes, and motivation.

Mole

Mole

Catch the mole! It appears and disappears across the wall – you never know where or when it will pop up next.

Outsmart it and be faster… and watch out, there’s more than one! The game develops reflexes, precision, and divided attention. Animated moles displayed directly on the holds increase immersion and make every round a dynamic challenge.

Strike
Strike

Strike

Hit the red holds! Climb and touch them until they turn green.

The game develops selective attention and quick decision-making. Its gamified design helps overcome fear of heights – focusing on the task shifts attention away from the surroundings and gradually builds climbing confidence.

Fireman
Fireman

Fireman

Put out the fire! Touch the burning holds before the flames spread and safely reach the top.

Dynamic fire animations displayed on the holds enhance realism and engagement. The sensor system works in real time, supporting the development of quick reactions and focus.

Snake

Snake

2 players

Chase me, catch me! A game for two players. Reach the top while escaping a snake controlled by your opponent. Either you win… or they do.

The game develops reflexes and strategy, while competitive gameplay increases engagement and motivation.

Memory

Memory

Find matching pairs! While climbing, reveal two cards at a time and remember their positions. Collect all pairs on your own or with help from friends.

Combining a classic memory game with physical activity stimulates working memory, spatial awareness, and concentration. Adjustable number of cards allows the difficulty level to be tailored.

Abacus
Abacus

Abacus

Solve math problems while climbing by selecting the correct answers.

Combining physical effort with learning in motion supports information processing, hand-eye coordination, and engages both hemispheres of the brain. The game allows adjustment of number ranges and types of operations.

Bubbles

Bubbles

Climb up while escaping rising bubbles – and pop them along the way!

Touch sensors allow you to interact with the bubbles by “popping” them via the holds. This dynamic mix of movement and play develops reflexes, coordination, and focus.

Chase

Chase

2 players

Catch the point! One player controls the joystick, the other climbs. Your opponent directs the “escaping” target, and you must catch it while climbing.

The moving target changes position in real time, requiring quick decisions and precise movement. The game combines competition with fun while supporting coordination and motivation.

Cosmos

Cosmos

2 players

A two-player game set in a futuristic world. Take on the role of an alien climber who must avoid attacks and take control of the board. The second player pilots a spaceship using a tablet and tries to stop you.

Inspired by classic arcade games, the gameplay features dynamic movement and shooting mechanics. Interactive light and sound effects enhance immersion, while the division of roles develops both physical skills and logical thinking.

Hopscotch

Hopscotch

Climb and count! Touch the fields in the correct order – from first to last. Most of them can only be reached by climbing.

The game supports learning sequencing, counting, and the development of lateralization.

Minesweeper
Minesweeper

Minesweeper

Find the bomb! Reveal all safe fields without hitting a mine. Play solo or with friends.

The game trains careful decision-making and risk analysis while developing concentration and pattern recognition.

PipeJet

PipeJet

Refuel the plane by creating the correct pipeline layout.

The game develops logical thinking, spatial analysis, and precise, sequential movement. It’s an example of combining logic-based challenges with physical activity.

Rain

Rain

2 players

Climb to the top before the rain catches you! Your opponent will try to stop you by controlling a cloud.

Thanks to built-in displays and touch sensors, the game creates an immersive, responsive environment. This innovative blend of interaction and competition develops reflexes, focus, and the ability to perform under pressure.

Takeoff
Takeoff

Takeoff

Launch all the planes on the wall.

The game enhances perception, spatial awareness, and quick reactions to visual stimuli.

Constructor

Constructor

You are the designer – all holds are allowed! 😉 Create your own custom routes by extending or retracting selected holds.

An innovative tool for real-time route setting. Coaches can design and modify routes without interrupting training – holds automatically extend and light up according to the selected scenario. This revolutionary solution eliminates the need for physical wall reconfiguration and allows challenges to be tailored to each climber’s level and progress.